Devoxx is over, sadly, and under normal circumstances this would be the time when we Devoxxians return to our everyday’s lives for another year.
However, this time it is different: At Google’s booth at the exhibition area we got their latest Cardboard gadget. Cardboard is a virtual reality viewer for Android phones and it is absolutely the greatest thing I have ever seen on a phone. The Cardboard app comes with a lot of fancy demos like a virtual reality tour through Versailles, flying around in Google earth and even a short animated 360° movie.
For me Devoxx did not stop when I left the venue this afternoon. Devoxx continued at home when I opened that Cardboard give-away. Infinite possibilities, the motto of this year’s Devoxx, couldn’t fit better. I definitely need to check it out and learn more about it.
Thank you very much for that, Google! (fabian)
See you next year, at the Devoxx. But before that lets have a look at the last day and a very inspiring talk on Android Wear:
As the title suggests the talk gave a glimpse into the future of gadgets. Personally, I doubt that so called wearables will affect our daily lives as much as smartphones did in recent years. However, I am fairly sure these small pieces of technology will be adopted by more and more people and will become a usual sight.
The talk gave a great overview of what to expect from wearables, especially smartwatches. Cyril made it clear that there is one thing we should not expect: smartphones at a smaller scale. As he pointed out the interaction concepts for such small screens are fundamentally different and hence an adaption of smartphone applications requires a whole redesign.
The interaction-gap which smartwatches are intended to fill are very quick checks on specific pieces of information, e.g. new mails, the weather, time until the next calendar event. For these short-timed interactions, pulling out and unlocking your phone already takes half of the time you need to check on the information you were looking for.
There are three things to bear in mind when designing a smartwatch application:
A common use case, if not the use case, are notifications. In fact Cyril mentioned that when developing smartwatches one should think in terms of notification cards with very little but specific, contextual information.
I think smartwatches will complement smartphones in the future and aid in displaying relevant, short-lived information. From a developer’s point of view developing wearable applications seems to be a very interesting but at the same time highly demanding task.
With an amazing set of slides the presenter gave an excellent overview of the basic principles and goals behind wearables and the challenges to achieve them. The talk did a great job in introducing and awakening my interest in using and developing this kind of application.